//
//  SceneDelegate.m
//  JPWords
//
//  Created by 梁淑婷 on 2024/4/19.
//

#import "SceneDelegate.h"
#import "JPTabBarController.h"
#import <IQKeyboardManager/IQKeyboardManager.h>
#import <WXApi.h>


@interface SceneDelegate ()<WXApiDelegate>

@end

@implementation SceneDelegate


- (void)scene:(UIScene *)scene willConnectToSession:(UISceneSession *)session options:(UISceneConnectionOptions *)connectionOptions  API_AVAILABLE(ios(13.0)){
    // Use this method to optionally configure and attach the UIWindow `window` to the provided UIWindowScene `scene`.
    // If using a storyboard, the `window` property will automatically be initialized and attached to the scene.
    // This delegate does not imply the connecting scene or session are new (see `application:configurationForConnectingSceneSession` instead).
    if([scene isKindOfClass:UIWindowScene.class]){
        [self __IQKeyboard_Setup];
        self.window = [[UIWindow alloc]initWithWindowScene:(UIWindowScene*)scene];
        JPTabBarController *tabvc = [[JPTabBarController alloc]init];
        self.window.rootViewController = tabvc;
        [self.window makeKeyAndVisible];
    }
}

#pragma mark - 微信相关
- (void)scene:(UIScene *)scene continueUserActivity:(NSUserActivity *)userActivity {
    [WXApi handleOpenUniversalLink:userActivity delegate:self];
}


- (void)onResp:(BaseResp *)resp {
    if ([resp isKindOfClass:[SendAuthResp class]]) {
        SendAuthResp *authResp = (SendAuthResp *)resp;
        if (authResp.errCode == WXSuccess) {
            NSString *code = authResp.code;
            [[NSNotificationCenter defaultCenter] postNotificationName:@"WXLoginSuccess" object:code];
        } else {
            if (authResp.errCode == WXErrCodeUserCancel) {
                [JPProgressHUD showMsg:@"用户取消授权"];
            } else if (authResp.errCode == WXErrCodeAuthDeny) {
                [JPProgressHUD showMsg:@"授权失败"];
            } else if (authResp.errCode == WXErrCodeCommon) {
                [JPProgressHUD showMsg:@"授权错误"];
            } else if (authResp.errCode == WXErrCodeSentFail) {
                [JPProgressHUD showMsg:@"发送授权失败"];
            } else if (authResp.errCode == WXErrCodeUnsupport) {
                [JPProgressHUD showMsg:@"微信不支持授权"];
            }
        }
    } else if ([resp isKindOfClass:[SendMessageToWXResp class]]) {
        SendMessageToWXResp *sendResp = (SendMessageToWXResp *)resp;
        if (sendResp.errCode == WXSuccess) {
            dispatch_async(dispatch_get_main_queue(), ^{
                [JPProgressHUD showMsg:@"分享成功"];
            });
        } else {
            dispatch_async(dispatch_get_main_queue(), ^{
                [JPProgressHUD showMsg:@"分享失败"];
            });
        }
    }
}


- (void)__IQKeyboard_Setup{
    IQKeyboardManager *manager = [IQKeyboardManager sharedManager];
    manager.enable = YES;
    manager.shouldResignOnTouchOutside = YES;
    manager.shouldToolbarUsesTextFieldTintColor = YES;
    manager.enableAutoToolbar = YES;
    manager.toolbarDoneBarButtonItemImage = [UIImage imageNamed:@"done"];
}


- (void)sceneDidDisconnect:(UIScene *)scene  API_AVAILABLE(ios(13.0)){
    // Called as the scene is being released by the system.
    // This occurs shortly after the scene enters the background, or when its session is discarded.
    // Release any resources associated with this scene that can be re-created the next time the scene connects.
    // The scene may re-connect later, as its session was not necessarily discarded (see `application:didDiscardSceneSessions` instead).
}


- (void)sceneDidBecomeActive:(UIScene *)scene  API_AVAILABLE(ios(13.0)){
    // Called when the scene has moved from an inactive state to an active state.
    // Use this method to restart any tasks that were paused (or not yet started) when the scene was inactive.
}


- (void)sceneWillResignActive:(UIScene *)scene  API_AVAILABLE(ios(13.0)){
    // Called when the scene will move from an active state to an inactive state.
    // This may occur due to temporary interruptions (ex. an incoming phone call).
}


- (void)sceneWillEnterForeground:(UIScene *)scene  API_AVAILABLE(ios(13.0)){
    // Called as the scene transitions from the background to the foreground.
    // Use this method to undo the changes made on entering the background.
}


- (void)sceneDidEnterBackground:(UIScene *)scene  API_AVAILABLE(ios(13.0)){
    // Called as the scene transitions from the foreground to the background.
    // Use this method to save data, release shared resources, and store enough scene-specific state information
    // to restore the scene back to its current state.
}


@end
